ailia-ai/ailia-models-unity
Unity version of ailia models repository
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28Claude Commits
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First Claude commit: Mar 16, 2026Last Claude commit: 2mo agoDiscovered: Mar 17, 2026
Recent Claude Commits
Move 3D RawImage from UICanvas prefab to independent UICanvas3D
a1816c42mo agosession_urlMinimize AiliaRenderer.cs diff vs master: fix formatting
3f8963e2mo agosession_urlWire AiliaRenderer3D in scene file and add script meta
c7b14412mo agosession_urlExtract 3D rendering into AiliaRenderer3D to reduce AiliaRenderer diff
bf9d52e2mo agosession_urlMinimize AiliaRenderer.cs diff vs master: restore CRLF and formatting
12ebe482mo agosession_urlExtend box upward from grid so skeleton is inside the box
71bf1502mo agosession_urlFix DrawAxis3D grid position: use y_max for Unity Y-down screen
877e4de2mo agosession_urlAdd visual rendering test for DrawAxis3D skeleton and grid
239a0212mo agosession_urlFix upside-down 3D skeleton: negate Y for MediaPipe Y-down to Unity Y-up
71e47e42mo agosession_urlFix DrawAxis3D: center coordinates at hip like DrawBone3D
a359d102mo agosession_urlRevert all 3D display modifications
61801d02mo agosession_urlFix 3D display: revert ROI flip, negate Y only for world coordinates
fd9ba2a2mo agosession_urlFix ROI image orientation: flip Y when feeding to model
ff4e4782mo agosession_urlFix 3D world landmark Y inversion: use T2B rotation for world coords
32be5b82mo agosession_urlFix 3D world landmark rotation without breaking 2D image landmarks
c99fa0f3mo agosession_urlFix world landmark rotation mismatch between GPU and CPU ROI paths
885cb023mo agosession_urlRevert Y-axis negation: DrawBone3D uses Y-down coordinate system
c118c683mo agosession_urlFix world landmark tensor format and add Python comparison test
f24774d3mo agosession_urlFix 3D rendering by reading world landmarks from model output (Identity_4)
da08ba73mo agosession_urlFix IndexOutOfRangeException in GetResult when GetImageResult returns 33 landmarks
165a9c93mo agosession_urlFix IndexOutOfRangeException in ExtractROI when called with dummy pixel array
0431a6e3mo agosession_urlRefactor MediaPipe Pose World: extract logic to engine, add to READMEs
569c32c3mo agosession_urlImplement EnvironmentName() for MediaPipe Pose World Landmarks
f96b4533mo agosession_urlMerge origin/mediapipe_pose_world into claude/add-validation-tests-uQbcI
2fe25693mo agosession_urlFix E2E test: correct ailia input shape and add HWC-to-CHW conversion
554fc8a3mo agosession_urlExtract inference engine and add E2E validation tests for MediaPipe Pose World Landmarks
c0a6a773mo agosession_urlAdd Python-Unity validation tests for MediaPipe Pose World Landmarks
8cb78623mo agosession_urlMerge origin/master into mediapipe_pose_world branch
843c1843mo agoauthor_email